
This activity awards 1 point for each ear of corn that you husk. Try to husk as many ears of corn as you can in thirty seconds. Then click and drag the corn into the basket. Then release the mouse button to drop it. Drag the mouse to pull down the husk until it is completely off the screen. Husking Corn - Click on the left or right side of the corn to grab a bit of the husk.If you follow the steps correctly, a corn stalk will have sprouted when you return here later on.
Then click on the gourd to move it over the hole and water the ground. Click on the hoe again and drag it over the hole to fill it with dirt. Then click and drag a corn kernel into the hole. Then click on a fish and drag it to the hole. First, click and drag the gardening hoe to a hole in the ground.
Planting Corn - Follow the instructions to plant corn. Click and drag items from the ground to the llama's pack saddle. Load the Llama - Pinca will give you a clue about which items should be loaded into the llama's pack saddle. Click and drag the comb over the llama's fur to comb her. Feed and Comb the Llama - Click and drag grass to the llama's mouth to feed her. Click on the Edison button to light up the lantern. Pick a lantern shape, and then click and drag artwork onto it. Paper Lanterns - Make your own lantern. Wrap CJ - Wrap CJ up in bandages, and then put him the sarcophagus. This activity awards 5 points for decoding 3 messages, and 15 points for writing your own message. After you decode three messages, you get to write your own hieroglyph message. Then type the letters using your keyboard to see the message. Look at the key to figure out which letter each picture stands for. Tadpole Glyphs - Decode hieroglyph messages. Choose a head, and then click and drag facial features and decorations onto it. Sphinx High Jinks - Create your own sphinx.
Coddle the Cat - Use the various items to play with the royal pet cat. Antarctica (1911) - Chad and Wart hide here. North America - Plymouth Colony (1621) - Wolly hides here. The player chooses their difficulty level when they start a new game, and they can change their difficulty level at the sign-in screen. There are twenty-five rainy day crafts to collect. The player can also earn rainy day crafts each time they find a tadpole. The player can earn points by playing activities, which can be traded in for stickers. Now CJ and Edison must search through several points in history to find them. In this game, CJ's six nieces and nephews have used his time machine to play hide-and-seek in time.